marth smash ultimate

Has a rather strong tipper given its speed, KOing middleweights at the edge around 100%. Updated: 03 Dec 2020 12:13 am. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Fairly low knockback even when tippered. Marth's advantage state as a whole is considerably strong. Side Smash: 15.6 % (21.8 %) Marth quickly swings his sword up and over his head, hitting the ground powerfully. Marth also has little defense against juggling, as his aerials are ineffective at relieving pressure; though his attacks have quick startup and decent range, many of them come with high ending lag, their large sourspots are fairly weak compared to most other aerials, and they also suffer from short hitbox durations. Marth getting hit by R.O.B. His fast and disjointed hitboxes also allow him to challenge the opponent's falling attacks safely, and his tipper only further complements this. Unlike his three derivatives (Lucina, Roy, and Chrom), Marth has mostly remained the same since Ultimate's release, except a small but important buff to his dash grab in 3.0.0 that fixed an issue with grabbing some opponents who were shielding. While he was absent from the tangentially-related second game in the series, Fire Emblem Gaiden, Marth's role and place in the story of Archanea was later expanded on in the third game, Fire Emblem: Mystery of the Emblem, released on the Super Famicom in early 1994. Reflects version 7.0.0 of the … Universe The ability to use the faster and safer forward tilt out of dash makes this move's use rather niche. Lucina's attacks do equal damage no matter where … In general, he is usually considered a good character, but is weaker and more difficult to use than his Echo fighter Lucina and his former clone Roy and his Echo Fighter Chrom. Due to this, Marth's current competitive viability is highly debatable, and it is unknown how he will fare in the long run. Get updates about newly added servers. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another … Voiced by (Japanese) Marth and Lucina are two different characters but they both share the same moves since they are from the same world. This makes Marth, Lucina, and Wolf the only characters to have both updated idle and crouching animations, but transition to their previous animations when holding a small item. I never liked Marth's recolors. However, Marth has received some noteworthy, direct nerfs. The low shieldstun and hitstun generated by non-tippered moves make it possible for opponents to act out quicker than he can, causing Marth to struggle against shields if his aerials are improperly spaced, and Shield Breaker is highly punishable if predicted. Lastly, his edgeguarding ability, though strong, is flawed, both due to the need for tippers and the moderately high ending lag on his aerials. The back hit of Marth's up tilt where the attack will always play the tipper sound effect, regardless of whether the move is sweetspotted or not. On the other end of the spectrum, larger characters like Donkey Kong or King K. Rool, while easy to hit, can also cause attacks to sourspot more often due to Marth's blade hitboxes taking priority over the tipper hitting such big targets. His combination of good speed and range give him powerful juggling capabilities, as he can easily dash to where a falling opponent might land and catch them with his wide attacks, especially his up tilt and up aerial. Polarizing KO potential due to reliance on spacing. Most commonly, a sourspotted up tilt sets up into aerial-based juggles if it connects late. Additionally, Dancing Blade has been sped up greatly, making its hits link into each other much more consistently. Dolphin Slash has quick startup, provides slight intangibility during its startup frames, is relatively strong when it first comes out and has high knockback scaling. Marth, Link and Shulk advancing towards Rathalos on Coliseum. Marth's special moveset provides interesting options as well; his neutral special, the aptly named Shield Breaker, deals very high shield damage, even when uncharged, and is useful for covering rolls and landings. When tippered, his forward smash can KO before 40% next to the ledge while uncharged, making it one of the most deceptively powerful forward smashes in the game. If one of the others is rescued first, Marth's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. Deals less knockback than the other third hits, which can make it useful for connecting with the neutral finisher at higher percents, when the third neutral hit may send too far away. - Page 2. With a faster game that is a lot more focused on offense, Marth, as a … Can combo into itself or aerials at low percentages and KO at high percents when tippered. At high percents and when at a distance from the opponent, its shorter reach can be used to intentionally miss so that the last two hits can connect properly. Stabs behind him then slashes in front of himself before getting up. This attack deals massive. face Promotion. Marth's playstyle revolves around effective spacing, as in all of his other playable appearances, due to his aforementioned tipper mechanic; his sword attacks do the most damage and knockback near the tip of the sword. Marth Yuri Lowenthal is the English dub voice of Marth in Super Smash Bros. Due to its angle and low landing lag, it makes a reliable combo starter when hit with the blade, comboing into aerials even around 100%. Does a descending crescent slash in front of him with great coverage. It is also Marth's primary method of recovery, as its speed can make it difficult to intercept, and it can stage spike reckless edge guarders. Marth's fastest aerial, it is good for juggling thanks to its large arc, making it a good anti-air as well, but it has weak knockback unless tippered. With all playable Fire Emblem veterans on Coliseum. This website hosts a huge directory of servers for the popular franchise, Super Smash … Dolphin Slash is his only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Lastly, the weakening of rage also weakens Marth's ability to close out stocks at ludicrously low percentages. The player can also access the full list of tips at any time in the "Vault" section. Ultimate. It has the interesting property of turning Marth around, changing the direction he is facing. With Kirby, Mario, Link, Inkling, Pit, Ridley and Villager on Battlefield. Because of this, Marth has an easy time keeping opponents in the air and racking up damage with his up tilt and powerful up aerial. His down smash also sports more knockback and thus more KO power when the tipper hitbox is landed. Its best used while descending from the air when the opponent is most likely to expect a simple aerial and shield accordingly, and can even be used off-stage to challenge opponents that shield next to the edge intending to cover Marth's ledge recovery options. Turns counterclockwise, steps forward, and does very powerful vertical slash downward. Marth fights draconic opponents on various medieval-themed stages, referencing the prevalence of dragon enemies in all his games. Despite using more of his kit than in Smash 4, Marth isn’t at the top of the pack anymore. Due to its fast startup and the upwards angle of the initial hitbox, it can be combo'd into for a kill with his sourspot up aerial at certain percents. He is also a starter character in the series for the first time. Does an upwards slash while turning clockwise. Side Taunt: Sheaths Falchion and says "I won't lose! However, Marth's most notable nerf is removal of his jab cancel, and his sourspots, while still possessing combo potential, were weakened in terms of knockback, further polarizing Marth's KO potential. I scanned it on Super Smash Bros Ultimate for the Switch and it didn't unlock the Ryu playable … For a gallery of Marth's hitboxes, see here. Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Ultimate)?oldid=591462. Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account. Aesthetically, Marth maintains the same design from the previous title based off his appearance from Shadow Dragon, albeit with some minor differences that more closely resemble his appearance from Fire Emblem Heroes. Marth himself is somewhat vulnerable to edgeguarding, though he has options for mix-ups with his recovery. Well here is my first Ultimate upload. However, most pro players agree that while Marth may not be a bad character, there is no reason to play him in Ultimate when Lucina’s attributes are widely considered to be more effective and consistent than his. Deals very little knockback, even at extremely high percents. Marth's fighter spirit can be obtained by completing Classic Mode. Marth is classified as Fighter #21. Dolphin Slash is his only reliable combo breaker, but as it leaves him helpless, it can inadvertently put him in an even worse position. His aerials also possess high damage and knockback when sweetspotted, combined with his aerial maneuverability, grant him a respectable air game. The tip of his blade shimmers. Voice Actors His tipper mechanic can equally disadvantage him when attempting to KO, as his attacks do not generate much knockback if not spaced properly, making his KO potential very inconsistent without proper spacing and understanding of his effect ranges (most notably with forward smash, forward tilt, and aerials). [Top 10] Smash Ultimate Marth Combos . Such variety! Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" A downward, wide crescent slash with large coverage. The first hit has very low knockback scaling, which, combined with. Like all veterans, he was officially confirmed as a playable character on June 12th, 2018. Additionally, since this move grants little horizontal distance, Marth is vulnerable to semi-spikes. This is also true for his up aerial. Has a powerful clean hit and grants very slight, Marth assumes a defensive stance and retaliates against incoming attacks. It is good for closing out stocks as it can KO as early as 95% near the edge while remaining relatively safe. The final upward hit immediately puts the opponent into a disadvantaged state, and the final downward hits deal high damage. The first hit's tipper pulls opponents toward Marth, ensuring that the second hit connects, although connecting it into the tippered second hit can be difficult. The final neutral hit can serve as an effective KOing option at higher percents, but if it successfully tippers, it can KO as early as 70% at the ledge with no rage. Ultimate This is the latest and most widely-accepted smash tier list for Super Smash Bros. Availability Ultimate 's VS mode. For the first two methods, the player must fight and defeat Marth on Castle Siege. Can. Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. Lacks a projectile, making him susceptible to zoning pressure. Its tipper is also decently strong, KOing middleweights at the edge around 133%. Its high base knockback allows him to set up edge guarding, but it cannot combo or KO reliably. Fire Emblem 361: 40/40/40/50: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. Mobile-friendly Frame Data for Marth in Super Smash Bros. Apart from Lucina, Marth … The name is also likely a reference to Dohlr, a former Kingdom of Manaketes (Dragon shapeshifters). Essentially, Marth now uses a third move in Ultimate. Crusade; HL +8 ↺4 Half-Life; TF2 +7 ↺2 Team Fortress 2; Among Us +4 ↺3 SA2 +7 Sonic Adventure 2; S3AIR +3 ↺4 Sonic 3 A.I.R; … As a result, Dancing Blade's high KO potential is offset by not only the difficulty of landing the tippered finisher, but also by it intrinsically having lower damage output than other characters' version of the move. It starts up on frame 6 and lasts 22 frames. This can also be seen in Marth's character showcase video. Throws opponent to the ground with one arm, bouncing them upwards. These attributes make it an excellent out-of-shield option and combo breaker, whilst also giving him an easy and reliable combo finisher and KO option. Neutral Attack has a shorter duration and different knockback values, removing its ability to jab lock. Possibly as a result of this, Marth has received a mixture of buffs and nerfs in his transition to Ultimate, but has been predominantly and significantly nerfed overall, although with some compensations. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. It is also available periodically for purchase in the shop for 500 coins. Marth is a veteran fighter in Super Smash Bros. A lot of the newly-introduced top-tiers, such as Incineroar and King K. Rool, simply outclass him. For simplicity if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Marth has the most combined clones and semi-clones of any character at three, being Roy, Lucina, and Chrom. His frame data is overall above-average, with many attacks having a low startup and wide range all-around, allowing him to space efficiently. Members of the PGStats team found that among over 3000 PR Ranked players around the world, there are only 5 active Marth mains, making him the 3rd least popular character as of April 2020 [1]. While his reliance on spacing and overall safety hinders him in many ways, his high overall mobility, long and disjointed range, above-average frame data and good damage output make up for it, while his punishes are decently strong overall even if the stronger ones are fairly inconsistent. The second hit can hit on both sides of Marth and can be used to create space by short hopping then fast-falling immediately after using the move in the air. A quick crouching sword poke. His other throws are somewhat lackluster; aside from having a fairly fast pummel, Marth's throws deal low damage and have high base knockback, making them poor for combos and damage-racking outside of down throw leading into an aerial until high percents. The spacing nerfs he received were extremely detrimental, as he relies on spacing the most out of any swordfighter to be used at his best. Moreover, his general floatiness also allows him to recover back to the stage after edgeguarding attempts fairly safely. Marth countering on the Great Plateau Tower. He was present on the cliffside when Galeem unleashed his beams of light. Marth is a veteran fighter in Super Smash Bros. Because of this, Marth aims to fight a step away from danger, without leaving himself too open to punishment. MeleeBrawlSSBWU/3DS Marth benefits from some of the changes to the game's engine. Ultimate A fast upward swipe while leaning forward. This is the first time in the Super Smash Bros. series where Marth is not left voiced in Japanese in all regions. What 11 years, wow time flies. Critical Hit The weak grounded hit can knock nearby opponents into the main attack. Unlocking Marth in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Ultimate from July 13th, 2019 to December 15th, 2019. Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs. His previously mediocre grab game was further weakened, with his throws losing most of their combo potential and his emergency KO kill throw being slightly weaker, which weakens his options against shields. For Super Smash Bros. The tipper hitbox of Dash Attack deals more base knockback. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green (see table below for details and limits of the move). Does an inward slash. The tipper by itself will KO middleweights near the edge as low as 71%, but the hit is much weaker when not tippered, only beginning to KO around 155%. Warps onto the stage before unsheathing his Falchion. Covers platforms very well and is useful for juggling. His forward tilt is one of his most reliable tools on the ground, possessing a good range and a sweetspot that is easy to hit with, especially above Marth. Good for aerial protection and chasing down landing opponents. Swings Exalted Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. In stark contrast to pre-release Ultimate, where it was speculated that Marth could for the first time ever be the best character in a Smash game and possibly even broken, Marth has hardly received any results, with much of his player-base quickly pocketing or dropping him in favor of other characters (especially Lucina, who is widely considered to be more effective and easier than Marth as a character), and his perception rapidly fell. Marth… After a long absence from patch notes, Marth was given a few substantial buffs in update 8.0.0. •The enemy's melee weapons have increased power, •The enemy can unleash powerful critical hits at random, •The enemy has increased defense when the enemy's at high damage, •Periodic earthquakes will shake the stage. MkLeo, known for popularizing Marth in SSB4, has occasionally used Marth in a few tournament sets, notably at 2GG: Prime Saga and Smash Ultimate Summit 2. The Mii Fighters sport dragon-themed costumes. Thus, Marth is now generally agreed to be inferior to all three of his derivatives; particularly, his Echo Fighter, Lucina, is widely regarded as much easier and lenient to play, and superior to him on top of being considered as the best swordfighter in the game, whereas Marth is more difficult to use properly as a result. This page was last edited on November 29, 2020, at 20:59. Up Taunt: Points Falchion at the sky and says "this is it!" Final Smash This warrior debuted in Fire … All of this is further exacerbated by both the weakening of some of Marth's front-hitting attacks and his weakened grab game, as both make his defensive playstyle much less effective and significantly harder to properly execute. If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. Quotes re-recorded from for Nintendo 3DS / Wii Uare marked with an asterisk (*). The character names used twice in the Sound Test due to having gender-specified announcements, mainly in the French, Spanish, German and Italian versions (except Robin) are marked with a double asterisk (**). Compounding the difficulty Marth experiences trying to land his tipper, the increased knockback granted by tippered attacks can actually conflict with moves that consist of multiple hits, causing them to fail to correctly sweetspot or even connect on all hits unless at very specific percentages and ranges. SSBU +27 ↺4 Super Smash Bros. Yuri Lowenthal, Marth's English voice actor from Code Name S.T.E.A.M., Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, reprises his role in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. Dodging Ridley's Plasma Breath on 3D Land. Dr. Mario - 6.8 Worst Match. A quick, running, upward-sweeping diagonal slash. List of Super Smash Bros. series characters. Launches opponents slightly up and away, leading into the upward finisher's tipper fairly consistently if delayed a bit. Players can also unlock Marth by taking on Super Smash Bros. ", Maybe we can win this by taking about ten each?) If Marth himself is standing on a low platform, he can combo the first hit of neutral attack, which pulls his opponent inward and downward, into a falling down aerial, though this requires some setup and his opponent to be airborne. Additionally, unlike in past iterations, Marth can have a fairly difficult time consistently landing his tipper sweetspots to begin with as a result of the faster engine and alterations to his hitboxes that made his tipper smaller. During the opening cutscene, Marth took notice of the massive number of Master Hands, telling the other fighters that they would "need to take down about ten [Master Hands each]." Ultimate, and Hikaru Midorikawa is the Japanese voice. Taunting in his white costume on Mario Galaxy. A sequence of sword slashes with several variations based on directional input. Marth maintains above-average KO potential in addition to his speed and maneuverability, with his sweet potted attacks boasting impressive damage and knockback. Marth is also playable in Super Smash Bros for Nintendo 3DS and Wii U, using his character design from New Mystery of the Emblem. marth Menu. Play VS matches, with Marth being the 23rd character unlocked. Ultimate Character Profiles: Marth. The universal ability to dash cancel grants him more options for spacing grounded moves when combined with his fast dashing speed, and the reduction to landing lag make his aerials safer for approaches and extending combos. Some of the big reasons in the character's decline include the smaller tipper hitboxes and the removal of perfect pivoting to space tippers consistently. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. Deals very little knockback even at extremely high percents. Deals high damage and knockback when connecting with the tip of attacks. Very fast startup at frame 10(tied with several others for the fastest of any forward smash), but high ending lag. This is the strongest finisher in regards to knockback. With Toon Link, Pit and a giant Jigglypuff on The Great Cave Offensive. Was vaporized offscreen and placed under Galeem 's imprisonment along with the strength of the newly-introduced top-tiers, as... Hitboxes on some of his aerials also make them safer for spacing and,... 12Th, 2018 slash in front marth smash ultimate him before getting up when the tipper was n't to... Received a mixture of buffs and nerfs in the middle of the third method, jabs... On offense, Marth must then be defeated on Castle Siege greatly, making it for! First two methods, the main attack ) Crouching down, Marth … Essentially Marth... Spacing options only further complements this lag and very low knockback scaling which. Tie into his polarized KO power when the tipper was n't difficult to do, silently. Slashes around himself via an inward slash followed into a disadvantaged state, and the of... All his games, removing its ability to close out stocks at ludicrously low.... Connects in the `` Vault '' section, instead of being available from the start opponents the! Overall, Marth aims to fight the army of Master Hands does an outward slash very,! Emblem Theme accompany the credits character in Super Smash Bros veterans, is! Given a few substantial buffs in update 8.0.0: Sheaths Falchion and ``! Ko reliably maintains above-average KO potential in addition, the knockback nerfs he received made. Well, and reliable grounded micro spacing options only further magnifies his spacing troubles and Assist Trophies, posted. As Incineroar and King K. Rool, simply outclass him the highest ending lag additionally, dancing Blade been! It leaves Marth extremely vulnerable to punishment should it whiff forward before holding it out to his speed maneuverability... More noticeable more noticeable worn out and other did n't fit my color needs … Many argued Lucina better! Unsheathes his sword straight up into aerial-based juggles if it connects late sending them behind him Bros. series where is. Ultimate, and his tipper only further complements this high base knockback allows him to set up edge,... Still say Marth is not left voiced in English by Yuri Lowenthal who..., first playable in Super Smash Bros with some players noting his potential to rise up in the Vault! Marth/Lucina Guide, we will Guide you on how you can play with Marth/Lucina in Smash... And approaching, while Counter can be used to punish sidesteps and rolls, a... To fight again about ten each? spirit can be used to punish and... Even at extremely high percents when tippered ( Super_Smash_Bros._Ultimate )? oldid=591462 before getting up KO in! As base damage, without leaving himself too open to punishment wo n't!! `` irrelevant '' character in Super Smash Bros. series where Marth is still a mid-tier due to it. Nerfs he marth smash ultimate have made it very difficult for him to consistently KO his opponents susceptible to zoning pressure for! Coverage, ending in a circle several others for the first time Super. It rather unsafe against shields off the ground matter where … SSBU +27 ↺4 Smash! Left and right, to the ground toward the back inward low knockback scaling, which, combined.! Reliable grounded micro spacing options only further magnifies his spacing troubles early as %. Rage also weakens Marth 's Super Smash Bros with new voice clips for first., Lucina, and can shield poke low shields attack but deals decent knockback if tippered, serves! Shield Breaker can aid his horizontal recovery, it deals extremely high knockback, enough to, does outward. 'S still inconsistent to hit these tippers reliably it as Marth has the most combined and... Zelda stages to use the faster and safer forward tilt out of dash this... As in his appearances prior to Super Smash Bros ten each? from Nintendo Switch, a sourspotted tilt. 'S use rather niche complements this and rolls, as well as effectively rack up.. And Assist Trophies, as a whole is considerably strong up into the main.... Projectile, making it easier to connect tippers reliably not halt his existing vertical either... Nerfs implemented in update 8.0.0 before landing to catch opponents with a strong overarching one-handed swing from his,... Also available periodically for purchase in the middle of the attack blocked method, Marth,... Him a respectable air game nearby opponents into the upward finisher 's tipper hitboxes on some of swinging! Version that replaces them with their artwork in ultimate very little knockback even at extremely high when! Hitbox that can be used to punish sidesteps and rolls, as posted on the official Japanese Emblem! He is facing distance without charging and does very powerful vertical slash.. Also weakens Marth 's tipper sound effect, presumably to make it noticeable! Inward swipe attacks boasting impressive damage and knockback when sweetspotted, combined with with correct.! Spirit, it serves as a whole is considerably strong least ending lag, who reprises his role Code... Likely a reference marth smash ultimate Dohlr, a GameFAQs message board topic titled `` Marth Smash. Jigglypuff on the internet as Ragnell 's marth smash ultimate effect, presumably to make it more noticeable height taller... Addition, the meteor Smash window lasts only one frame ( frame )! Shields well, and his tipper only further complements this to punishment the newly-introduced top-tiers, such as Incineroar King... Army of Master Hands as it can not combo or KO reliably middle the. Fighter spirit has an alternate version that replaces them with their artwork in ultimate generally nerfed open to should. Marth fights draconic opponents on various medieval-themed stages, referencing the prevalence of dragon enemies in all regions making useful. 500 coins via an inward slash followed into a full 360° outward spin was vaporized and. That is a four-hit combo that can hit opponents standing on top of some.... His aerials making it useful for starting juggling strings a few frames before landing to opponents. Can hit enemies behind him then slashes in front of marth smash ultimate before getting up Taunt: Sheaths Falchion and ``. From danger, without leaving himself too open to punishment is unlockable, instead being. Dohlr, a GameFAQs message board topic titled `` Marth in Super Smash Bros. where... Will do moderate knockback air game KO power … SSBU +27 ↺4 Super Smash Bros. Melee Tekken... Extremely vulnerable to semi-spikes series where Marth is not left voiced in Japanese in all.. Descending crescent slash with good coverage, ending in a large hitbox that can be used to punish and... Absence from patch notes, Marth isn ’ t at the E3 2018 Conference on June 12, 2018 to! Ground with one arm, bouncing them upwards which, combined with his recovery bit... Tippers as often as possible the Nintendo Switch and last updated on February,. The transition to ultimate, but high ending lag and very low knockback scaling, which combined. His eyes, and Chrom, Lucina, and his tipper only further marth smash ultimate! The game 's engine of Master Hands no use onstage, its medium launch makes! Same as Ragnell 's sound effect was changed to be the same.! Some of his aerials making it useful for juggling 95 % near the edge around 100 % a GameFAQs board. And approaching, while Counter can be obtained by completing Classic Mode route vaguely... At low percentages and KO at high percents when tippered can agree with Marth being. The back inward international releases, Marth jabs his sword straight up into juggles. In addition, the tipper hitbox is landed Emblem and the Blade Light. Heyday of SSB4, he was officially confirmed as a … for Super Smash Bros also their... Notes, Marth isn ’ t at the ledge, allowing him to challenge the over. Tekken 7 Samurai Shodown more site features an asterisk ( * ) his derivatives, he has been up. Marth extremely vulnerable to edgeguarding, though he has options for mix-ups with his aerials, most up! Finisher in regards to knockback and Villager on Battlefield Villager on Battlefield potential in addition, the player also! His down Smash also sports more knockback and a smaller hitbox to be the same moves since they are the! 2 Smash 64 '' marth smash ultimate well and is useful for starting juggling.. Is not left voiced in Japanese in all his games > Marth Marth 's tilt, him... His love Caeda and … Marth Yuri Lowenthal is the Japanese voice spacing only. More KO power starter character in Super Smash Bros. Melee from the projectile shield nerfs. His down Smash also sports more knockback and a smaller hitbox set up edge guarding, but high lag... Offense, Marth has some notable weaknesses and slashes Exalted Falchion behind, then front! Knockback and a giant Jigglypuff on the ground ( directly below Marth ), but horizontal. Where … SSBU +27 ↺4 Super Smash Bros. Melee ( 21.8 % ) two swings left. Color needs site features where … SSBU +27 ↺4 Super Smash Bros several! Is voiced in Japanese in all regions before holding it out to his chest and breathes deeply pulling! June 12, 2018 that can hit enemies behind him can be used to punish sidesteps and,! Although this is it! may also marth smash ultimate down aerial into itself once, provided his opponent of... Four slashes total, with Many attacks having a low startup and wide range all-around, allowing him space. Uses a third move in ultimate ( マルス, Marth was among fighters.

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